741. Racing the beam
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: Computer games ; Programming. ; Video games ; Equipment and supplies. ; Atari 2600 (Video game console) ; Video games ; United States ; History. ;

742. Racing the beam
Author: / Nick Montfort and Ian Bogost
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Video games--Equipment and supplies,Atari 2600 (Video game console),Computer games--Programming,Video games--United States--History
Classification :
TK
,
6681
,.
M65
,
2009


743. Rainy day activities for the Atari /
Author: Nancy Kozak Mayer.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Atari computer-- Programming.,Computer games.
Classification :
GV1469
.
2
.
M38
1984


744. Rainy day activities for the Atari /
Author: Nancy Kozak Mayer.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Atari computer-- Programming.,Computer games.
Classification :
GV1469
.
2
.
M38
1984


745. Real-time 3D Character Animation with Visual C++
Author: Lever, Nik.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: C and & (Computer program language),C++,C++ (Computer program language),Computer animation.,Computer games-- Programming.,Computer graphics.,Visual programming (Computer science),Visual programming.,C++ (Langage de programmation),Infographie.,Jeux d'ordinateur-- Programmation.,Programmation visuelle.,C++ (Computer program language),Computer animation.,Computer games-- Programming.,Computer graphics.,Visual programming (Computer science)

746. Real-time 3D character animation with Visual C+
Author: / Nik Lever
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer graphics.,Computer games--Programming,C++ (Computer program language),Visual programming (Computer science)
Classification :
QA
,
76
.
76
,.
C672
,
L49
,
2002
,
WEB


747. Real-time 3D terrain engines using C++ and and DirectX 9
Author: / Gregory Snook
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Three-dimensional display systems,Direct3D,C++ (Computer program language)
Classification :
QA76
.
76
.
C672
,
S64
2003


748. Real-time 3D terrain engines using C++ and and DirectX 9 /
Author: Gregory Snook.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Direct3D.,Direct3D.,C++ (Computer program language),Computer games-- Programming.,Three-dimensional display systems.,C++ (Computer program language),Computer games-- Programming.,Three-dimensional display systems.
Classification :
QA76
.
76
.
C672
S64
2003eb


749. Real-time cinematography for games
Author: Hawkins, Brian)Brian M.(
Library: Library of Razi Metallurgical Research Center (Tehran)
Subject: ، Computer games- Programming,، Computer games- Design,، Cinematography
Classification :
QA
76
.
76
.
C672
H375
2005


750. Real-time cinematography for games
Author: / Brian Hawkins
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Computer games- Design,Cinematography
Classification :
QA76
.
76
.
C672
,
H375
2005


751. Real-time collision detection
Author: Ericson, Christer
Library: Central Library and Documents Center of Industrial University of Khaje Nasiredin Toosi (Tehran)
Subject: Programming ، Computer games
Classification :
QA
76
.
76
.
C672
E75


752. Real-time collision detection
Author: / Christer Ericson
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer games--Programming
Classification :
QA
,
76
.
76
,.
C672
,
E75
,
2005


753. Real-time collision detection
Author: Ericson, Christer.
Library: Central Library and Documentation Center (Kerman)
Subject: ، Computer games - Programming
Classification :
QA
76
.
76
.
C672
E75
2005


754. Real-time collision detection
Author: Christer Ericson
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming

755. Real-time interactive 3D games :
Author: Allen Partridge.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Director (Computer file),Shockwave (Computer file),Computer games-- Design.,Computer games-- Programming.
Classification :
QA76
.
76
.
C672
P38
2002


756. Real-time interactive 3D games :
Author: Allen Partridge.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Director (Computer file),Shockwave (Computer file),Computer games-- Design.,Computer games-- Programming.
Classification :
QA76
.
76
.
C672
P38
2002


757. Real-world Flash game developmen
Author: / Christopher Griffith
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Flash (Computer file),Computer games--Programming,Computer animation.
Classification :
QA
,
76
.
76
,.
C672
,
G774
,
2010


758. Real-world Flash game development
Author: Christopher Griffith
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer animation,Computer games-- Programming
Classification :
QA76
.
76
.
C672
G774
2012


759. Real-world Flash game development
Author: / Christopher Griffith
Library: Campus International Library of Kish University of Tehran (Hormozgan)
Subject: Computer games--Programming,Computer animation
Classification :
QA
76
.
76
.
C672
G7
2010


760. Real-world Flash game development :
Author: Chris Griffith
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Flash (Computer file),Computer animation,Computer games-- Programming
Classification :
QA76
.
76
.
C672
G774
2010

