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تعداد ۹۴۰ پاسخ غیر تکراری از ۹۴۴ پاسخ تکراری در مدت زمان ۰,۲۲ ثانیه یافت شد.

741. Racing the beam

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Author:

Library: Central Library and Documents Center of Mazandaran University (Mazandaran)

Subject: Computer games ; Programming. ; Video games ; Equipment and supplies. ; Atari 2600 (Video game console) ; Video games ; United States ; History. ;

Classification :

742. Racing the beam

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Author: / Nick Montfort and Ian Bogost

Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)

Subject: Video games--Equipment and supplies,Atari 2600 (Video game console),Computer games--Programming,Video games--United States--History

Classification :
TK
,
6681
,.
M65
,
2009

743. Rainy day activities for the Atari /

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Author: Nancy Kozak Mayer.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Atari computer-- Programming.,Computer games.

Classification :
GV1469
.
2
.
M38
1984

744. Rainy day activities for the Atari /

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Author: Nancy Kozak Mayer.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Atari computer-- Programming.,Computer games.

Classification :
GV1469
.
2
.
M38
1984

745. Real-time 3D Character Animation with Visual C++

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Author: Lever, Nik.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: C and & (Computer program language),C++,C++ (Computer program language),Computer animation.,Computer games-- Programming.,Computer graphics.,Visual programming (Computer science),Visual programming.,C++ (Langage de programmation),Infographie.,Jeux d'ordinateur-- Programmation.,Programmation visuelle.,C++ (Computer program language),Computer animation.,Computer games-- Programming.,Computer graphics.,Visual programming (Computer science)

Classification :

746. Real-time 3D character animation with Visual C+

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Author: / Nik Lever

Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)

Subject: Computer graphics.,Computer games--Programming,C++ (Computer program language),Visual programming (Computer science)

Classification :
QA
,
76
.
76
,.
C672
,
L49
,
2002
,
WEB

747. Real-time 3D terrain engines using C++ and and DirectX 9

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Author: / Gregory Snook

Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)

Subject: Computer games- Programming,Three-dimensional display systems,Direct3D,C++ (Computer program language)

Classification :
QA76
.
76
.
C672
,
S64
2003

748. Real-time 3D terrain engines using C++ and and DirectX 9 /

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Author: Gregory Snook.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Direct3D.,Direct3D.,C++ (Computer program language),Computer games-- Programming.,Three-dimensional display systems.,C++ (Computer program language),Computer games-- Programming.,Three-dimensional display systems.

Classification :
QA76
.
76
.
C672
S64
2003eb

749. Real-time cinematography for games

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Author: Hawkins, Brian)Brian M.(

Library: Library of Razi Metallurgical Research Center (Tehran)

Subject: ، Computer games- Programming,، Computer games- Design,، Cinematography

Classification :
QA
76
.
76
.
C672
H375
2005

750. Real-time cinematography for games

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Author: / Brian Hawkins

Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)

Subject: Computer games- Programming,Computer games- Design,Cinematography

Classification :
QA76
.
76
.
C672
,
H375
2005

751. Real-time collision detection

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Author: Ericson, Christer

Library: Central Library and Documents Center of Industrial University of Khaje Nasiredin Toosi (Tehran)

Subject: Programming ، Computer games

Classification :
QA
76
.
76
.
C672
E75

752. Real-time collision detection

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Author: / Christer Ericson

Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)

Subject: Computer games--Programming

Classification :
QA
,
76
.
76
,.
C672
,
E75
,
2005

753. Real-time collision detection

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Author: Ericson, Christer.

Library: Central Library and Documentation Center (Kerman)

Subject: ، Computer games - Programming

Classification :
QA
76
.
76
.
C672
E75
2005

754. Real-time collision detection

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Author: Christer Ericson

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Programming

Classification :

755. Real-time interactive 3D games :

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Author: Allen Partridge.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Director (Computer file),Shockwave (Computer file),Computer games-- Design.,Computer games-- Programming.

Classification :
QA76
.
76
.
C672
P38
2002

756. Real-time interactive 3D games :

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Author: Allen Partridge.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Director (Computer file),Shockwave (Computer file),Computer games-- Design.,Computer games-- Programming.

Classification :
QA76
.
76
.
C672
P38
2002

757. Real-world Flash game developmen

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Author: / Christopher Griffith

Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)

Subject: Flash (Computer file),Computer games--Programming,Computer animation.

Classification :
QA
,
76
.
76
,.
C672
,
G774
,
2010

758. Real-world Flash game development

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Author: Christopher Griffith

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer animation,Computer games-- Programming

Classification :
QA76
.
76
.
C672
G774
2012

759. Real-world Flash game development

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Author: / Christopher Griffith

Library: Campus International Library of Kish University of Tehran (Hormozgan)

Subject: Computer games--Programming,Computer animation

Classification :
QA
76
.
76
.
C672
G7
2010

760. Real-world Flash game development :

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Author: Chris Griffith

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Flash (Computer file),Computer animation,Computer games-- Programming

Classification :
QA76
.
76
.
C672
G774
2010
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